NEVERNESS // NTE.observer
FR

Release notes

What’s new on Neverness

Every update that lands, written for players: new features, fresh data on the map, and the things we fix when you tell us they break.

  1. 👀 A first look at upcoming characters

    • Coming Soon. Six characters spotted in the latest game data now appear at the bottom of the Characters page with a SOON badge, so you can see who is on the way. Names and details will fill in as they get revealed.
  2. 🏝️ Sunni Island on the map + Lacrimosa’s Life Skill

    • Sunni Island is on the map. The island now appears as its own region, with its 10 Oracle Stones, 9 Dice Chests, and the anomaly creatures that roam its sanctuary, all placed at their real spots.
    • Lacrimosa’s Life Skill is finally on her page. Her city ability "Chef Tomato" now shows all 5 ranks (dish price boosts, ingredient savings, and the special Tomato Juice dish), just like every other wanderer.
    • Map art refreshed. The interactive map now uses the latest tiles from the game, including the freshly drawn Sunni Island area, and new anomaly markers across the world.
  3. 🎣 Fishing hub complete: rods, baits & spots on the map

    • The Rods tab is live. A side-by-side comparison of all 4 rods: endurance, unlock level, price, how many of the 88 fish each one can land, the weight bonus it adds per fish quality, and the Fish King bonus. The best-value rod is flagged.
    • The Baits tab is live. All 20 baits, filterable by water type, each showing which fish it targets and the bite-share percentage. Click any fish to open its full detail sheet.
    • The Spots tab is live + fishing spots are on the map. The 8 fishing spots now appear as their own category on the interactive map, named by district. The Spots tab lists each one with its fish pool, bait-tier range, and a "View on map" button that flies straight to it.
    • FishingCoin shows its shell icon everywhere. Prices across the fishing hub now use the in-game iridescent shell glyph instead of the "FC" text.
    • Calculator no longer looks broken on losing baits. Picking a bait your current rod can’t fish, or one that loses coins at your level, now shows a clear explanation (which rod you need, or to stick with the Universal bait) instead of blank dashes everywhere.
  4. 🎣 Fish detail modal, layout polish & Stolen Vehicle fix

    • New: click any fish in the Pêche codex to open its full fiche. Sell price range, weight distribution, XP yield, catch mechanics, spawn spots, compatible baits with %, suggested rod and bait for the catch. Everything you need to plan a run without leaving the page.
    • Map fix: Stolen vehicle events are placed where the vehicle actually is. Until now, the 10 "Stolen vehicle detected" markers were stacked on top of the nearest Police Station (the drop-off point). They now sit at the real spawn coordinates of each Garuda vehicle.
    • Map fix: removed 13 duplicate Police Station pins. A second set of generic "Police Station" markers was overlapping the proper Bureau de la sécurité branches (with their real names and descriptions). Cleaned up.
    • Hub Pêche layout no longer jumps between tabs. Switching from Calculateur to Poissons / Cannes / Appâts / Spots keeps the page width and minimum height stable, so the tab bar stops shrinking and the content stops sliding around.
    • Bank hub gets the same layout polish. Tabs at /bank (Overview, Floors, Loot, Mammon, Access cards) now keep a stable width and minimum height, no more visual jump when you switch panel.
    • Bank page no longer loses its styling. Leaving /bank and coming back used to render the page as raw text in some cases. The styles are now properly cached and survive every navigation.
    • Codex character pages: Ascension and Liens stop loading without styles. The same intermittent unstyled bug as Bank, fixed on the character tabs.
    • Codex character tabs no longer break when you jump between characters. The tab indicator stays on the right tab, the first option ("Vue d'ensemble") stays visible and clickable.
    • Codex dropdown now opens above the map searchbar. Hovering Codex in the nav on /map used to show the dropdown under the searchbar. It now sits cleanly on top.
  5. 📂 Codex dropdown is live: jump straight to a wave from the nav

    • Codex now has a quick-access dropdown in the top nav. Hover the Codex label on desktop, or tap it inside the burger menu on mobile, to see the 6 waves (Characters live, 5 more coming) without leaving the page you are on.
    • The Codex hub at /codex still works the same. Clicking the Codex label itself takes you there as before, the dropdown is just a shortcut.
  6. 🎧 Cubox Portable Player is live: take the OST anywhere on the site

    • The Cubox icon next to the language switcher is the new music player. Click it to open the panel and play any of the 36 OST tracks. The pill's ring spins while audio is running, so you can see at a glance whether something is playing even when the panel is closed.
    • Audio keeps playing when you move between pages: open the map, the codex, the bank, the heist or the routine, the track keeps going without a cut. The player only stops if you hit Login or Admin (those pages need a full reload for auth reasons).
    • Everything you expect from a real player: play / pause / next / previous, shuffle, loop on a single track or the full queue, volume slider, scrubber to jump to any moment, heart on each row to favorite a track, search bar to filter by title, sort by alpha, recently played or favorites first, and a "Favorites only" toggle to hide everything else.
    • Keyboard shortcuts: Space toggles play/pause, the arrows seek 5 seconds and adjust volume by 10%, F adds to favorites, M mutes, S toggles shuffle, L cycles loop. They only fire when you are not typing in a search input, so you can still type without triggering the player.
    • Lock screen and headset buttons work too: on phone or laptop, the OS shows the current track title and artwork in the media controls overlay, and the play/pause/next/previous buttons on your headphones trigger the player. Your last track, position, volume, loop and shuffle state are remembered between sessions: come back tomorrow and you're right where you left off (you'll need one tap to resume playback because browsers don't autoplay).
    • On mobile, the player opens as a full-width bottom-sheet with drag-to-close. On desktop, it is a 400px dropdown that drops down from the header pill. Same features on both layouts.
    • Volume normalized across all 36 tracks via EBU R128 loudness normalization at -16 LUFS (the Apple Music music streaming target). No more reaching for the volume knob between Afterglow and Beneath the Mask, everything plays at the same perceived loudness.
    • Credits page at /credits (and /fr/credits) lists the OST attribution and the Cubox Portable Player concept ownership. Linked from the footer.
    • Page transitions are now smoother across the whole site thanks to Astro's ClientRouter activation under the hood. Less flash of white between navigations, content swaps in place. Map and Login pages still do a full reload because their state is too complex to swap safely.

    OST original property of Hatsuyuki Town (NTE). The Cubox Portable Player is the in-game item that inspired this feature. Take it with you everywhere, just like in the game.

  7. ✏️ Codex polish: Characters everywhere + simpler bond calculator

    • Wanderers renamed to Characters across the Codex. Listing header, filters, search placeholder, breadcrumbs, browser tab titles, SEO descriptions and URLs all use "characters" now (listing at /codex/characters, detail at /codex/characters/<name>). Old /codex/wanderers/... links keep working through permanent redirects, so saved bookmarks and Discord posts still land you on the right page.
    • Bond calculator goes from three strategies to two: Best Value (lowest total Fons) and Fastest (fewest days under the 3 gifts per day cap). The old "Cheapest Per Gift" mode always picked the same item as Best Value in practice, having two buttons that did the same thing was misleading. Saved preferences fall back gracefully if you had the dropped mode selected.
  8. 📖 Codex opens with Wanderers + Pink Paws Heist page

    • Codex section is live with all 17 wanderers (Sakiri, Lacrimosa, Skia, Nanally, Mint, Haniel, Edgar, Baicang, Hathor, Adler, Fadia, Hotori, Daffodill, Jiuyuan, Aurelia, Chiz, Zero). Each has a full detail page with portrait, lore, element, role tags, stats, the 4 active skills, 2 to 3 passives, 7 breakthrough stages, awakening tree, life skills, outfits gallery and bonds tab. Hub at /codex, listing at /codex/characters, locale-aware deep links via the FR/EN switcher.
    • Esper Cycle wheel per wanderer rebuilds the in-game elemental reaction graph: the 6 elements ring the wheel, only the ones that pair with the wanderer’s own element light up, with chain bands linking adjacent active rings the way the actual game UI does. Sits on the native wheel backdrop, ring sizes unified, hover states tamed.
    • Bond calculator answers "how much does it cost to max your bond with this wanderer?". Pick your current bond level, type the exact points already accumulated, set a target, and three strategies run side by side: Best Value (lowest total Fons), Fastest (fewest days at the 3 gifts per day cap), Cheapest Per Gift (lowest unit price). Recommendations show item icon, rarity badge, count needed, total cost. Numbers tween smoothly when you change inputs. Settings persist per wanderer.
    • Skill stats per level appear under every active skill. Slide the level slider, the active value tracks in real time and the 9-cell mini-bar highlights the current level. Coverage: 64 out of 68 proactive skills carry full datamine-sourced damage scaling (the 4 remaining are buff-only abilities with no damage entry).
    • Pink Paws Heist page at /bank gathers everything the heist mini-event drops: overview of the rotation, floor-by-floor breakdown (vault layouts, safe types, door colors), full loot table, Mammon mechanics, and the access cards needed per floor. Sticky tab strip, mobile-friendly, FR + EN, with a footer cycle ticker telling you which heist window is currently active.
    • Wanderer listing filters redesigned as polished pills: filter by element (with the native game icons), by role family (DPS / Buff / Heal / Tank color-coded with a leading dot), by rarity (S and A class icons with their tier glow, now with a class label next to the icon). Search bar gets a magnifying-glass and a focus glow. A "Reset all" button appears as soon as a filter is active, and each section header shows a small counter of how many filters you have selected in that group. Multi-word roles like "Burst DPS" and "Main DPS" filter correctly. Mobile fits the whole toolbar inside a 360px screen with no horizontal scroll.
    • Tab strip on every wanderer page now matches the same gradient pill that slides between tabs on the Bank page. URL hash updates on switch (so /codex/characters/sagiri#bonds is a shareable deep link), arrow keys cycle between tabs, the active tab auto-scrolls into view on mobile.
    • Translation patches for the few wanderer abilities the studio shipped in raw Chinese even in the EN and FR packs (Daffodill Blade Draw, Hathor Delay Warning, Daffodill Star 3 + Resonance 6, Chiichan Resonance 6). Hand-curated to match the in-game phrasing, the import pipeline now fails loudly if any new CN leak appears so nothing slips through silently.
    • Ascension cost calculator toggle lets you exclude the breakthrough cap fees from the total. Already past the level 30 cap and just want the 30 to 40 leveling cost? Untick "Include breakthrough fees" and the Beetle Coins drop to the per-level guide tax, the breakthrough materials list collapses into a clear "Not included" pill. Tick it back on to see the full ascend cost. Your choice is remembered per wanderer.

    Codex is Wave 1 (Wanderers only for now). Equipment, monsters, drops, anomalies and quests waves follow.

  9. 🕵️ Crime Activity, Shadow Enemies + map fixes

    • Shadow Enemies category lands with 1267 monsters pinned across the bigworld. Every monster carries its own portrait (Lame maudite, Ourson triste, Wuming zhong, and 28 others) inside a unified circular frame so the map stays readable when filters stack. Bosses keep their own World Bosses pill, no double-counting.
    • Crime Activity category for the 98 recurring Garuda interventions: threatened citizens, vehicle theft, reckless chases, hawker and shop harassment, vehicle plunder. Each event respawns on a 500 second timer and drops a pack on resolution. Easy daily route now.
    • Map alignment fix: every marker moved up by 48 pixels. The studio bigworld tile artwork uses a tighter projection than the raw world bounds, all pins were drifting south of where you actually see them in-game. Re-checked against five user-validated landmarks, residuals are now under one screen pixel at full zoom.
    • Chameleon Packs cleanup: 19 ghost spots removed (the studio had configured them but never bound an actor in the world, so you would arrive at an empty street corner), and the 22 missing B-variant Chameleon Packs are now back on the map (those were skipped on a stale assumption that the variant never spawned, it does).
    • Non-checkable POIs: shops, services (bank, hospital, post office), teleporters and named landmarks (School, Museum, Manor, FilmOrbit, Sterry, Eibon, SkyTower, WishingTree) no longer show a "Mark visited" button or accept a right-click toggle. They are permanent fixtures, not milestones, the progress meter ignores them now.
    • Smarter clusters: when several monsters of different species end up in the same map cell, they no longer merge into a generic blob. Each species keeps its own cluster with its own portrait so you can spot what you actually need to hunt at a glance.

    Bigger update than usual, route planners and completionists should feel it the most.

  10. 🚀 Companion overlay + cross-device sync

    • Windows desktop companion that floats over your game window. No more alt-tab to check the map. Click-through mode lets your mouse pass straight to the game, Alt+Tab brings the overlay back to focus when you need to interact with it.
    • F10 in-game screenshot: hit the key, the companion grabs your current view and attaches it as a community photo on the POI you have selected.
    • Cross-device cloud sync: sign in once and your visited POIs follow you between phone, PC and the companion. When the site and the companion are running side by side on the same machine, ticking a POI on one updates the other instantly.
    • New Safes category: 5 steel "Force Open" vaults are now mapped (Bank deposit, MDS facility, Garuda hideouts). The Sea Prisoner boss icon was wrong, fixed too.
    • Smarter route mode: pressing Next now skips POIs you already checked manually instead of stopping on them. Let you cherry-pick what you find while staying on the route.
    • POI panel UX: a single click on a marker now just selects it (highlights, no panel open). Double-click a marker to open the info panel. Same for the toolbar button.
    • Photo upload limits raised: more uploads per window for everyone, plus the auto-compression now actually trims big phone-camera shots that previously slipped through at full size.

    Feedback welcome on Discord, especially from anyone running both the site and the companion at the same time.